
Project Overview:
SpeakE is a mobile application designed to facilitate real-time, audio-based communication between individuals and groups. This case study outlines the design process for SpeakE, focusing on user needs, interaction design, and prototyping.
Target Users:
Busy professionals seeking a hands-free way to communicate
Individuals with visual impairments or who prefer audio communication.
People who enjoy voice-based social interaction.
User Research:
- Conducted user interviews to understand communication pain points.
- Analyzed existing audio chat apps to identify strengths and weaknesses.
User Personas:
These user personas provide a starting point for understanding the diverse needs and motivations of potential SpeakE users. By considering these personas throughout the design process, the app can be tailored to cater to a broader audience and provide a valuable communication tool for everyone.
Key Findings:
- Users struggle to type while multitasking or on the go..
- Text-based communication can lack nuance and emotion.
- There is a desire for a more engaging and social audio chat experience.
Information Architecture:
The core functionalities of SpeakE are:
Interaction Design:
- Simple and intuitive interface: The design prioritizes ease of use with large, clear buttons for core actions like starting a chat, recording a message, and adjusting volume.
- Accessibility features: Option for voice commands to navigate the app, transcript generation for voice messages, and compatibility with screen readers.
- Visual cues: Avatars represent users, waveforms indicate ongoing conversations, and color-coding differentiates chat types (one-on-one, group, channel).
- Push-to-talk or hands-free mode: Users can choose between holding a button to speak or utilize hands-free voice activation.
Prototyping:
A low-fidelity prototype was created using a wireframing tool to test the core functionalities and user flow. Usability testing was conducted, revealing the need for:
- A more prominent “record message” button..
- Clearer visual indicators for unread messages..
- Easier access to group chat settings..
These findings were incorporated into the first iteration of the high-fidelity prototype.
First Iteration:
Usability Research
User Journey Map:
Persona: Sarah, Busy Professional (32)
Pain Points
- Difficulty finding colleagues on the app (Consideration)
- App feels overwhelming during onboarding (Decision)
- Feeling self-conscious about using voice chat for work (Activation)
Opportunities
- Implement a recommendation system to help users find colleagues (Consideration)
- Offer a simplified onboarding process for new users (Decision)
- Provide tips and best practices for using voice chat in a professional setting (Activation)
These findings were incorporated into a high-fidelity prototype with a polished UI for further testing with a broader user base.
Future Considerations:
- Integration with existing communication platforms.
- Live transcription with translation features.
- Voice-based search within channels..
- Explore monetization options such as premium features or branded channels.
Conclusion:
SpeakE aims to fill a gap in the instant messaging landscape by offering a convenient and engaging audio-based communication experience. By prioritizing user needs and accessibility, the app can empower users to connect and express themselves in a new way.